package com.yanqu.road.entity.activity.xiuxian.config;

import com.yanqu.road.entity.FieldTypeAnnotation;

@FieldTypeAnnotation(tableName = "t_s_activity_xiuxian_equipment")
public class XiuXianEquipmentConfig {

    @FieldTypeAnnotation(desc = "活动ID", select = true)
    private int activityId;

    @FieldTypeAnnotation(desc = "装备id", orderASC = true)
    private int id;

    @FieldTypeAnnotation(desc = "装备图标")
    private int icon;

    @FieldTypeAnnotation(desc = "类型")
    private int type;

    @FieldTypeAnnotation(desc = "品质")
    private int quality;

    @FieldTypeAnnotation(desc = "装备名称")
    private String name;

    @FieldTypeAnnotation(desc = "装备描述")
    private String desc;

    @FieldTypeAnnotation(desc = "基础属性（血量；攻击；防御；攻速/s）")
    private String attribute;

    @FieldTypeAnnotation(desc = "进阶属性（吸血%；暴击%；反击%；眩晕/s）")
    private String advancedAttribute;

    @FieldTypeAnnotation(desc = "技能类型")
    private int skillType;

    @FieldTypeAnnotation(desc = "技能参数")
    private String skillParameter;

    @FieldTypeAnnotation(desc = "回收奖励")
    private String recoveryReward;

    public XiuXianEquipmentConfig() {

    }

    public int getActivityId() {
        return activityId;
    }
    public void setActivityId(int activityId) {
        this.activityId = activityId;
    }

    public int getId() {
        return id;
    }
    public void setId(int id) {
        this.id = id;
    }

    public int getIcon() {
        return icon;
    }
    public void setIcon(int icon) {
        this.icon = icon;
    }

    public int getType() {
        return type;
    }
    public void setType(int type) {
        this.type = type;
    }

    public int getQuality() {
        return quality;
    }
    public void setQuality(int quality) {
        this.quality = quality;
    }

    public String getName() {
        return name;
    }
    public void setName(String name) {
        this.name = name;
    }

    public String getDesc() {
        return desc;
    }
    public void setDesc(String desc) {
        this.desc = desc;
    }

    public String getAttribute() {
        return attribute;
    }
    public void setAttribute(String attribute) {
        this.attribute = attribute;
    }

    public String getAdvancedAttribute() {
        return advancedAttribute;
    }
    public void setAdvancedAttribute(String advancedAttribute) {
        this.advancedAttribute = advancedAttribute;
    }

    public int getSkillType() {
        return skillType;
    }
    public void setSkillType(int skillType) {
        this.skillType = skillType;
    }

    public String getSkillParameter() {
        return skillParameter;
    }
    public void setSkillParameter(String skillParameter) {
        this.skillParameter = skillParameter;
    }

    public String getRecoveryReward() {
        return recoveryReward;
    }
    public void setRecoveryReward(String recoveryReward) {
        this.recoveryReward = recoveryReward;
    }

}